For example, the background of user experience design has evolved from computer programs to systems + equipment + products. Although technology has developed rapidly since 2012, the context of discussing user experience is also changing, but the executive email list core ideas of user experience design and the key factors that affect user experience are inconvenient. Because people are immutable. The core of user experience is people. Two examples: Xiaoming's executive email list user experience of using a computer: the experience is three-dimensional, and
Xiaoming's "user experience" of the computer starts from the moment he enters the computer store, not just when he "uses" the computer. The user experience of Alipay mobile APP: the user's experience of a certain product cannot be separated from the executive email list background and the user and exists independently. It is necessary to test which persona has the experience under what background (or scene). Some product managers will say "our entire app executive email list experience is very good", which is actually a very amateurish and unquantifiable expression. So according to this definition, when we design user experience, what are we designing? 1.
Usability, available Usability typically means how easily and efficiently users can complete their tasks. Usability refers to how [easy] and [efficiently] users can accomplish their tasks. Remember, simplicity and efficiency are contrasted; we can't say which executive email list operation is simple, only which operation is simpler relative to the other. Regarding simplicity, here is an example: SF Express applet, users can automatically identify their name, phone number, executive email list address and other information after copying and pasting recipient information. The operation of copy and paste + automatic recognition is simpler and more efficient than manual filling. But this is not a perfect solution.